Friday, December 22, 2017

Career: Agitator Abelhard

"So men, we must unite! Form unions - the greedy merchants are making us attack each other over pennies. We are the workers, we have the power!" - Agitator Adelhard currently missing.

This is a Marauder Miniature Citizen.

"These people are noting but rabble-rousers and troblemakers, they deserve the most severe punishment our watchguard can imagine." - Count Marius Leitdorf


"Agitators are active supporters of causes. Almost any cause will do, from the rights of common Humans (or Elves, Dwarfs, or Halflings) to the state of the drains. They campaign tirelessly to enlist support, addressing meetings, distributing leaflets, and bending the ear of anyone who will listen. To an Agitator, the greatest satisfaction is to see the establishment forced to act by the weight of public opinion. Some Agitators are motivated by genuine public concern, but many more have their own interests at heart - the winning side in a dispute will often reward its most loyal servants handsomely.

Often, the cause of civilisation has been seriously damaged by meddling Agitators, although they can often be the cause of much good. The fact that there can be professional busy-bodies of this kind shows how complicated the Old World is." - WFRP 1st Edition

Sunday, November 19, 2017

Regiment of Renown: Baron Walbrecht und die Waldbrüder (Ostland)

Here we see Baron Walbrecht proudly with his men. Ready to defend their kin against vile monsters.
Hailing from the Grand Principality of Ostland, Sir Walbrecht is a strong supporter of Grand Prince Hals von Tasseninck and also a firm believer in the teaching of our lord Sigmar. He is followed by his loyal (albeit a bit shabby) men, whom have fought be his side in several campaigns to uphold what is just and right.
The Holzfäller brothers started out as mere lumberjacks in the dark woods of ostland, now they are expert skirmishers that set traps, plan ambushes and swing their axes against foes of humankind.
Die Waldbrüders (or the forest brothers) are like many Ostlanders - found of gunpowder and excessive weapons. Their stubborn and bullheaded nature is a good match with the often troublesome difficulties that gunpowder has. Here we see two Jaegers with Kislev roots in the middle, they are flanked by Baldwin Blunderbus and Gotwin grosse-gun.
Ralf, Rigo, Rolf and Rudolf are all soldiers. Ralf and Rudolf are still in their late teens trying to figure out how you survive life in this hostile world - if they succeed they might become grizzled veterans like Rigo and Rolf. The veterans have seen countless of battles fighting for their baron.
In Baron Walbrechts charge are two smiling giants, the Ogres Odwin and Oswin. As seen they have a bit of different backgrounds. Odwin started out as woodsman, intimidating every tree in miles, while Oswin served as a bodyguard for a careless (and now dead) merchant. Now they accompany the Baron.
Walbrecht's closest companions and advisors are the Sigmar Friar Erasmus, his personal Champion Conrad, Himself (of course, he is the most important person) and his Marksman Manfred.
This ends the regiment "Baron Walbrecht und die Waldbrüder" hailing from the Grand Principality of Ostland.

If you like this, then please comment below and follow me.

Monday, October 23, 2017

On the desk: Terrain board

Been a bit silent the past weeks. Not as good as posting as I want to be. I got plenty of painted models I wish to share, but they need their bases finished (which I haven't done) - so you still have to wait for now.

What we have here is one out of four almost finished modular terrain board. Needs a few extra plants and some water. Planning to use envirotex lite for the water.

I've gone with a more green and yellow look as I wanted to be able to field more of a rural board. So far I'm really happy with the process.


The layout was stolen from Simple As War, check his city-board out. It's amazing.
For the vegetation I was inspired by 1000 foot general who have done a beautiful green board.


Hopefully I will get based some miniatures up soon and finished the modular board, so I can show you more.

Wednesday, September 27, 2017

WFRP: Weapons and other sharp objects.

I've been GM'ing WFRP for almost as long as I can remember. When 2nd edition came out I was an over-excited kid, it didn't muster the same world as the 1st edition, but it balanced and streamlined a lot of rules. Still after 12 years it has some rather boring parts.


Some years ago I met one of my best friends and players, he is a nerd when it comes to reenacting and HEMA (Historical European Martial Arts), which is basically sword-fighting. This moved my interest in the area and I began researching, finding out that many of the fantasy weapons was pure imagination and those who seemed like real weapons often didn't behave like the rules was written. There are several great youtube sources here; Schola GladiatoriaLindy Beige to just name two.


With that in mind I began working an extended list of weapons. This I had in mind would create a larger diversity and more interest for the players. It also seemed to balance out some of the former imbalance.

Here is a run through example of the primary One-Hand & Two-Handed weapons.
I found it quite interesting to be fiddling with numbers to make it work out, and I like how the weapons "fit" different characters.

Axes, Swords, Maces - pick your weapons of choice.
So for those not too familiar with WFRP 2nd edition most weapons have qualities; these are characteristics of the weapons and their effects. If you are, then you might notice some you haven't seen before. Some of the old ones I have changed. So here is a description of what the different qualities does.
  • Armour Piercing: Ignore 1 Armour Point when damaging your opponent.
  • Balanced: You get +5 to hit your opponent.
  • Cover: Opponents get -10 to their ballistic skill when they fire at you.
  • Defensive: You get +10 to parry attempts with this weapon.
  • Experimental: As in the 2nd edition rulebook.
  • Fast: Opponents get -10 to their dodge blow and parry against this weapon.
  • Gunpowder: You roll 4d6 for damage instead of 2d6.
  • Hook: You get +10 to manoeuvre attempts.
  • Impact: You roll 3d6 for damage instead of 2d6.
  • Off-Hand: You don't suffer penalties when using this is in your off-hand.
  • Precise: Makes Ulric's Fury on both 9 and 10. (Or 4+6, 5+5, 5+6 and 6+6.)
  • Pummelling: You get +10 to stun your opponent.
  • Shrapnel: As in the 2nd edition rulebook.
  • Slow: Opponents get +10 to their dodge blow.
  • Snare: As in the 2nd edition rulebook.
  • Special: This weapon has extra ordinary rules, see their description.
  • Tiring: Impact only works on All-Out-Attack and Charge Attack.
  • Unbalanced: You get -5 to hit your opponent.
  • Unreliable: As in the 2nd edition rulebook.
  • Unwieldy: You get -10 to parry attempts with this weapon.

Shields and polearms are of great importance when it comes to dealing with monsters.
 The keen WFRP player and reader have noticed that I write damage in 2D6. I won't go much into depth, but D6 feel a whole world more like warhammer to me than D10 - while it also even out the rolls more.


Staying in range also prove to be a suitable way to inflict harm on your adversary.

I think that is pretty much it for this post. There will be more WFRP houserules coming along, and I have been pondering doing something similar to the above to WFB or mordheim rules (albeit in smaller scale).

Here is the lists in google sheets format.

Hope you enjoyed reading.


Thursday, September 21, 2017

On the desk: Skavens


So I had all these grand ideas of how I wanted to create and layout the blog - but as it is fill is more important than format. So my first serie will be "On the desk" where I will share what I have done, but most of it is in production or work in progress.

Now I wanted some skaven, and since I had a couple of friends throw free bits and leftovers my way I opted to create them from bits and scraps.

I wanted a more elite and infiltration minded group, that might serve as mercenaries, assassins or just servants to some higher power. I imagine they are a bit more cult and allegiance than how the average skaven have been described.

Now I wanted to get a feeling of eastern cathay style, so I opted to several dark elves bits, added with some gunpowder and misc.

Poison darts..

As you can see the painting was rather quick, at least for my standard.

Skaven with blunderbus.
I still want to add some foliage, but I'm awaiting an order for it. 
(Also explains why I haven't posted any of the lead miniatures I have).
I do still have around 22 more of these, but these are the most plain and lower class of them.

Now I just need to write up some fluff. If anyone have any information on Cathay, feel free to share or point.


Sunday, September 17, 2017

Going back, starting new.

I've been wondering how to approach and what I specific wanted to do with this blog.
It all started in something like 1998, when I was just a young kid around the age of eight. After been looking at a few of GW models and looking at some different RPG systems - my parents got me started in a local roleplaying club.
This is where I got introduced to Warhammer Fantasy Roleplay, and I was hooked!


So that brings me to today. I have a plan to addition to all my other projects.
 - Create a model for every career in WFRP. At first I will start with the Basic Careers and 1st edition. I will attempt to add the advanced and 2nd edition careers later on.


This gives me a long list to start with, 63 figures. These are likely the thing that represent Warhammer most for me.
Now I am aware that there are actual models for many of the figures, but since I only own few of those I have to supplement with other characteristic models that catch their charm. (If you for some reason wish to help me obtain some of those older models, please do).

I feel for doing this more alphabetical, but I'm not sure. What do you think?

And I will share the other projects with you as they are coming/getting done.


Thursday, September 14, 2017

Philipe Descartes

Charging an unprepared goblin.

Born to a black smith in Viefin, Bretonnia he had a mild upbringing comparing to the peasants in the area. His father tried to teach him black smithing, but to no avail. They boy couldn't shoe a horse or repair a wheel, but laying with girls and swinging a club seemed something Philipe could do fine. Lost at how to discipline him they sent him to their lord's armé where he went into training as a man-at-arms. He was disciplined and trained in combat most of the winter, and when summer came they went into Axe Bite Pass with the Knights. Their lord was tasked with keeping the pass between Bretonnia and the Empire clear of Bandits and Greenskins. Philipe took on the military life, and when the winter came he was experienced enough to train new recruits with the sergeant. Summer came again and they set out to clear the pass for trade once again. The summer had been going fine, but the Orc force they were attacking was larger that anticipated. The Man-at-arms was used as bait to lure out the Orcs, once down in the valley Imperial Mercenaries would open fire with their crossbow and the knights would charge into their flank to break the Orcs, sending them running. Or so was the plan. As already mentioned the group of Orcs was larger than scouts had reported. The knights not interested in losing a battle or their life chose that the Man-at-arms where expendable and left the site, for the Orcs to slaughter them. Philipe was one of the first to notice the knights leaving, and saw his own doom before him. The Imperial Mercenaries did their best, but couldn't do much compared to the knights. With sorrow in his hearth Philipe began to flee, and soon his comrades where fleeing with him. The Mercenaries tried to give them covering fire while they also fled the battle. Philipe was the only Man-at-arms who was not cut down by the Orcs as they butchered his friends. Later he found shelter with the Imperial Mercenaries. He swore never to trust in knights again and began his career as a Mercenary in the Empire. As they went into Reikland Philipe's ĺuck seemed to hang on and he won almost every gamble. When winter came he traveled between Inns, living from Gambling the less lucky.

Hope you enjoy.

Tuesday, September 12, 2017

A grim world..

Welcome.

This all seems rather confusing now. Any tips or advise for setup is greatly appreciated.
More miniatures, terrain and RPG will follow as soon as I understand this better.