I've been GM'ing WFRP for almost as long as I can remember. When 2nd edition came out I was an over-excited kid, it didn't muster the same world as the 1st edition, but it balanced and streamlined a lot of rules. Still after 12 years it has some rather boring parts.
Some years ago I met one of my best friends and players, he is a nerd when it comes to reenacting and HEMA (Historical European Martial Arts), which is basically sword-fighting. This moved my interest in the area and I began researching, finding out that many of the fantasy weapons was pure imagination and those who seemed like real weapons often didn't behave like the rules was written. There are several great youtube sources here; Schola Gladiatoria, Lindy Beige to just name two.
With that in mind I began working an extended list of weapons. This I had in mind would create a larger diversity and more interest for the players. It also seemed to balance out some of the former imbalance.
Here is a run through example of the primary One-Hand & Two-Handed weapons. |
I found it quite interesting to be fiddling with numbers to make it work out, and I like how the weapons "fit" different characters.
Axes, Swords, Maces - pick your weapons of choice. |
Staying in range also prove to be a suitable way to inflict harm on your adversary. |
I think that is pretty much it for this post. There will be more WFRP houserules coming along, and I have been pondering doing something similar to the above to WFB or mordheim rules (albeit in smaller scale).
Here is the lists in google sheets format.
Hope you enjoyed reading.